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Builds

Builds can be customized in multiple ways. You can specify for which GOOS, GOARCH and GOARM binaries are built (GoReleaser will generate a matrix of all combinations), and you can change the name of the binary, flags, environment variables, hooks and more.

Here is a commented builds section with all fields specified:

# .goreleaser.yaml
builds:
  # You can have multiple builds defined as a yaml list
  -
    # ID of the build.
    # Defaults to the binary name.
    id: "my-build"

    # Path to main.go file or main package.
    # Notice: when used with `gomod.proxy`, this must be a package.
    #
    # Default is `.`.
    main: ./cmd/my-app

    # Binary name.
    # Can be a path (e.g. `bin/app`) to wrap the binary in a directory.
    # Default is the name of the project directory.
    binary: program

    # Custom flags templates.
    # Default is empty.
    flags:
      - -tags=dev
      - -v

    # Custom asmflags templates.
    # Default is empty.
    asmflags:
      - -D mysymbol
      - all=-trimpath={{.Env.GOPATH}}

    # Custom gcflags templates.
    # Default is empty.
    gcflags:
      - all=-trimpath={{.Env.GOPATH}}
      - ./dontoptimizeme=-N

    # Custom ldflags templates.
    # Default is `-s -w -X main.version={{.Version}} -X main.commit={{.Commit}} -X main.date={{.Date}} -X main.builtBy=goreleaser`.
    ldflags:
      - -s -w -X main.build={{.Version}}
      - ./usemsan=-msan

    # Custom build tags templates.
    # Default is empty.
    tags:
      - osusergo
      - netgo
      - static_build
      - feature

    # Custom environment variables to be set during the builds.
    #
    # Default: `os.Environ()` merged with what you set the root `env` section.
    env:
      - CGO_ENABLED=0

    # GOOS list to build for.
    # For more info refer to: https://golang.org/doc/install/source#environment
    # Defaults are darwin and linux.
    goos:
      - freebsd
      - windows

    # GOARCH to build for.
    # For more info refer to: https://golang.org/doc/install/source#environment
    # Defaults are 386, amd64 and arm64.
    goarch:
      - amd64
      - arm
      - arm64

    # GOARM to build for when GOARCH is arm.
    # For more info refer to: https://golang.org/doc/install/source#environment
    # Default is only 6.
    goarm:
      - 6
      - 7

    # GOAMD64 to build when GOARCH is amd64.
    # For more info refer to: https://golang.org/doc/install/source#environment
    # Default is only v1.
    goamd64:
      - v2
      - v3

    # GOMIPS and GOMIPS64 to build when GOARCH is mips, mips64, mipsle or mips64le.
    # For more info refer to: https://golang.org/doc/install/source#environment
    # Default is only hardfloat.
    gomips:
      - hardfloat
      - softfloat

    # List of combinations of GOOS + GOARCH + GOARM to ignore.
    # Default is empty.
    ignore:
      - goos: darwin
        goarch: 386
      - goos: linux
        goarch: arm
        goarm: 7
      - goarm: mips64
      - gomips: hardfloat
      - goamd64: v4

    # Optionally override the matrix generation and specify only the final list
    # of targets.
    #
    # Format is `{goos}_{goarch}` with their respective suffixes when
    # applicable: `_{goarm}`, `_{goamd64}`, `_{gomips}`.
    #
    # Special values:
    # - go_118_first_class: evaluates to the first-class targets of go1.18.
    #   Since GoReleaser v1.9.
    # - go_first_class: evaluates to latest stable go first-class targets,
    #   currently same as 1.18. Since GoReleaser v1.9.
    #
    # This overrides `goos`, `goarch`, `goarm`, `gomips`, `goamd64` and
    # `ignores`.
    targets:
      - go_first_class
      - go_118_first_class
      - linux_amd64_v1
      - darwin_arm64
      - linux_arm_6

    # Set a specific go binary to use when building.
    # It is safe to ignore this option in most cases.
    #
    # Default is "go"
    gobinary: "go1.13.4"

    # Sets the command to run to build.
    # Can be useful if you want to build tests, for example,
    # in which case you can set this to "test".
    # It is safe to ignore this option in most cases.
    #
    # Default: build.
    # Since: v1.9.
    command: test

    # Set the modified timestamp on the output binary, typically
    # you would do this to ensure a build was reproducible. Pass
    # empty string to skip modifying the output.
    # Default is empty string.
    mod_timestamp: '{{ .CommitTimestamp }}'

    # Hooks can be used to customize the final binary,
    # for example, to run generators.
    # Those fields allow templates.
    # Default is both hooks empty.
    hooks:
      pre: rice embed-go
      post: ./script.sh {{ .Path }}

    # If true, skip the build.
    # Useful for library projects.
    # Default is false
    skip: false

    # By default, GoReleaser will create your binaries inside
    # `dist/${BuildID}_${BuildTarget}`, which is an unique directory per build
    # target in the matrix.
    # You can set subdirs within that folder using the `binary` property.
    #
    # However, if for some reason you don't want that unique directory to be
    # created, you can set this property.
    # If you do, you are responsible for keeping different builds from
    # overriding each other.
    #
    # Defaults to `false`.
    no_unique_dist_dir: true

    # By default, GoReleaser will check if the main filepath has a main
    # function.
    # This can be used to skip that check, in case you're building tests, for
    # example.
    #
    # Default: false.
    # Since: v1.9.
    no_main_check: true

    # Path to project's (sub)directory containing Go code.
    # This is the working directory for the Go build command(s).
    # If dir does not contain a `go.mod` file, and you are using `gomod.proxy`,
    # produced binaries will be invalid.
    # You would likely want to use `main` instead of this.
    # Default is `.`.
    dir: go

    # Builder allows you to use a different build implementation.
    # This is a GoReleaser Pro feature.
    # Valid options are: `go` and `prebuilt`.
    # Defaults to `go`.
    builder: prebuilt

    # Overrides allows to override some fields for specific targets.
    # This can be specially useful when using CGO.
    # Note: it'll only match if the full target matches.
    #
    # Default: empty.
    # Since: v1.5.
    overrides:
      - goos: darwin
        goarch: arm64
        goamd64: v1
        goarm: ''
        gomips: ''
        ldflags:
          - foo
        tags:
          - bar
        asmflags:
          - foobar
        gcflags:
          - foobaz
        env:
          - CGO_ENABLED=1

Tip

Learn more about the name template engine.

Info

First-class build targets are gathered by running:

go tool dist list -json | jq -r '.[] | select(.FirstClass) | [.GOOS, .GOARCH] | @tsv'
We also recommend reading the official wiki about Go ports.

Here is an example with multiple binaries:

# .goreleaser.yaml
builds:
  - main: ./cmd/cli
    id: "cli"
    binary: cli
    goos:
      - linux
      - darwin
      - windows

  - main: ./cmd/worker
    id: "worker"
    binary: worker
    goos:
      - linux
      - darwin
      - windows

  - main: ./cmd/tracker
    id: "tracker"
    binary: tracker
    goos:
      - linux
      - darwin
      - windows

The binary name field supports templating. The following build details are exposed:

Key Description
.Os GOOS
.Arch GOARCH
.Arm GOARM
.Ext Extension, e.g. .exe
.Target Build target, e.g. darwin_amd64

Passing environment variables to ldflags

You can do that by using {{ .Env.VARIABLE_NAME }} in the template, for example:

# .goreleaser.yaml
builds:
  - ldflags:
   - -s -w -X "main.goversion={{.Env.GOVERSION}}"

Then you can run:

GOVERSION=$(go version) goreleaser

Build Hooks

Both pre and post hooks run for each build target, regardless of whether these targets are generated via a matrix of OSes and architectures or defined explicitly.

In addition to simple declarations as shown above multiple hooks can be declared to help retaining reusability of config between different build environments.

# .goreleaser.yaml
builds:
  -
    id: "with-hooks"
    targets:
     - "darwin_amd64"
     - "windows_amd64"
    hooks:
      pre:
       - first-script.sh
       - second-script.sh
      post:
       - upx "{{ .Path }}"
       - codesign -project="{{ .ProjectName }}" "{{ .Path }}"

Each hook can also have its own work directory and environment variables:

# .goreleaser.yaml
builds:
  -
    id: "with-hooks"
    targets:
     - "darwin_amd64"
     - "windows_amd64"
    hooks:
      pre:
       - cmd: first-script.sh
         dir: "{{ dir .Dist}}"
         output: true # always print command output, otherwise only visible in debug mode. Since GoReleaser v1.5.
         env:
          - HOOK_SPECIFIC_VAR={{ .Env.GLOBAL_VAR }}
       - second-script.sh

All properties of a hook (cmd, dir and env) support templating with post hooks having binary artifact available (as these run after the build). Additionally the following build details are exposed to both pre and post hooks:

Key Description
.Name Filename of the binary, e.g. bin.exe
.Ext Extension, e.g. .exe
.Path Absolute path to the binary
.Target Build target, e.g. darwin_amd64

Environment variables are inherited and overridden in the following order:

  • global (env)
  • build (builds[].env)
  • hook (builds[].hooks.pre[].env and builds[].hooks.post[].env)

Go Modules

If you use Go 1.11+ with go modules or vgo, when GoReleaser runs it may try to download the dependencies. Since several builds run in parallel, it is very likely to fail.

You can solve this by running go mod tidy before calling goreleaser or by adding a hook doing that on your .goreleaser.yaml file:

# .goreleaser.yaml
before:
  hooks:
  - go mod tidy
# rest of the file...

Define Build Tag

GoReleaser uses git describe to get the build tag. You can set a different build tag using the environment variable GORELEASER_CURRENT_TAG. This is useful in scenarios where two tags point to the same commit.

Reproducible Builds

To make your releases, checksums and signatures reproducible, you will need to make some (if not all) of the following modifications to the build defaults in GoReleaser:

  • Modify ldflags: by default main.Date is set to the time GoReleaser is run ({{.Date}}), you can set this to {{.CommitDate}} or just not pass the variable.
  • Modify mod_timestamp: by default this is empty string, set to {{.CommitTimestamp}} or a constant value instead.
  • If you do not run your builds from a consistent directory structure, pass -trimpath to flags.
  • Remove uses of the time template function. This function returns a new value on every call and is not deterministic.

Import pre-built binaries

GoReleaser Pro

The prebuilt builder is a GoReleaser Pro feature.

Since GoReleaser Pro v0.179.0, it is possible to import pre-built binaries into the GoReleaser lifecycle.

Reasons you might want to do that include:

  • You want to build your binaries in different machines due to CGO
  • You want to build using a pre-existing Makefile or other tool
  • You want to speed up the build by running several builds in parallel in different machines

In any case, its pretty easy to do that now:

# .goreleaser.yaml
builds:
-
  # Set the builder to prebuilt
  builder: prebuilt

  # When builder is `prebuilt` there are no defaults for goos, goarch,
  # goarm, gomips, goamd64 and targets, so you always have to specify them:
  goos:
    - linux
    - darwin
  goarch:
    - amd64
    - arm64
  goamd64:
    - v1

  # prebuilt specific options
  prebuilt:
    # Path must be the template path to the binaries.
    # GoReleaser removes the `dist` folder before running, so you will likely
    # want to put the binaries elsewhere.
    # This field is required when using the `prebuilt` builder.
    path: output/mybin_{{ .Os }}_{{ .Arch }}_{{ with .Amd64 }}_{{ . }}{{ end }}/mybin

This example config will import into your release pipeline the following binaries:

  • output/mybin_linux_amd64
  • output/mybin_linux_arm64
  • output/mybin_darwin_amd64_v1
  • output/mybin_darwin_arm64

The other steps of the pipeline will act as if those were built by GoReleaser itself. There is no difference in how the binaries are handled.

Tip

A cool tip here, specially when using CGO, is that you can have one .goreleaser.yaml file just for the builds, build each in its own machine with goreleaser build --single-target and have a second .goreleaser.yaml file that imports those binaries and release them. This tip can also be used to speed up the build process if you run all the builds in different machines in parallel.

Warning

GoReleaser will try to stat the final path, if any error happens while doing that (e.g. file does not exist or permission issues), GoReleaser will fail.

Warning

When using the prebuilt binary, there are no defaults for goos, goarch, goarm, gomips and goamd64. You'll need to either provide them or the final targets matrix.

If you'd like to see this in action, check this example on GitHub.

A note about folder names inside dist

By default, GoReleaser will create your binaries inside dist/${BuildID}_${BuildTarget}, which is an unique directory per build target in the matrix.

Those names have no guarantees of remaining the same from one version to another. If you really need to access them from outside GoReleaser, you should be able to consistently get the path of a binary by parsing dist/artifacts.json.

You can also set builds.no_unique_dist_dir (as documented earlier in this page), but in that case you are responsible for preventing name conflicts.

Why is there a _v1 suffix on amd64 builds?

Go 1.18 introduced the GOAMD64 option, and v1 is the default value for that option.

Since you can have GoReleaser build for multiple different GOAMD64 targets, it adds that suffix to prevent name conflicts. The same thing happens for arm and GOARM, mips and GOMIPS and others.